35 + (6 for every 2 Int) HP magic damage, Heal approx. Level 8 Spells? This is a Role playing Game filled with Adventures and Challenges. Answers that are too short or not descriptive are usually rejected. React to his special NUCLEAR attack with AFIR, and just hit him with everything you have. 1.2, Formatting of list: Base LUCK reduced to 1. What do the Level 8 spells do? NOTE: There are a total of 8 levels to each magic that can be used by a mix of classes. 10 HP + (10 HP for every 10 Int), Heal approx. As you level your character levels up, you can buy new, higher level spells for them. 144 HP + (48 HP for every 10 Int), Approx. The level of the spell, which determines which jobs can cast it and what level mp it takes to cast Level The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus A war machine of spell damage! 264 HP + (66 HP for every 10 Int), Approx. 2009 — 2021 by the geek pictured above. Type Level Price. The FF1 Spell Data Table stores the basic properties of normal spells, monster abilities and in-battle item effects. FF6: The Gem Box relic (known as Soul of Thamasa in FF6 Advance), allows the wearer to perform Doublecast. FF9: Red Mages appear around the game as NPCs. Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? Downloading something? 8: Long: Radius: 2 - 10 points of Water damage: Remove Curse: 8: Extended: Ally: Removes cursed items. Turn east and follow the path through the woods until you reach a spring. Usually, 8 and above used the correct name. On your 16th birthday, you wake to the sound of your mother's voice. What level should I be at for the final dungeon. The shop in Gaia (town surrounded by mountains) has 3 magic spells for lvl 8 magic, the final spells (Full Life and Flare) are found in the secret shop in Lufenia. The following page will contain all the spells in Final Fantasy XV.Stay tuned as we add more! I didnt put Nuke or any other level 8 spells because by time you get them so late in the game that they are basically useless. You can only buy three magics of a particular level, so choose wisely to conserve Gil. Long ago, Erdrick the Great def... DRAGON WARRIOR IV 50 + (12 for every 2 Int) HP Poison damage, Remove Slow condition and double target's # of hits, Warp out of any non-Soul-of-Chaos dungeon, Approx. Does not work in Soul-of-Chaos dungeons. QAKE would be good if it worked once in a while. 200 + (36 for every 2 Int) HP magic damage, 25684 Final Fantasy Dawn of Souls downloads. Knight/PaladinRogue/NinjaMonk/MasterRed Mage/WizardWhite Mage/WizardBlack Mage/Wizard. 150 HP + (50 HP for every 10 Int), Approx. So how do you set the level of an FF1 spell? Once you have finished upgrading your equipment, exit the city and launch the airship. Red mages can learn both sometimes. Please see my disclaimers. These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions). As the Legend of Erdrick slips into the past, it's time to begin anew. Gains 3 MDEF/level. 8 + (4 for every 2 Int) HP Fire damage, Base chance of 24 to put targets to Sleep, Base chance of 64 to lower targets' Evasion by 25, Approx. Stand in front of the spring and go into your inventory, then select the Bottle. I'm trying to pick which one not to use. The armor shop has basic armor for the class types. Recommended Level 8 Spells: FADE, WALL, ZAP!, XXXX. For your black magic users, consider Fire1 and Bolt1. Spell level is automatically calibrated to the strength of the curse. Although the original names given here are constant, the translated names can differ wildly. The Dragon mail automatically reduces damages from any element as if it was embedded with NulAll. Debuff spells should all be given to the Black Mage, because they can miss often if given to the Red Mage. 09-11-2005, 04:59 PM #4 160 + (40 for every 2 Int) HP Death damage, Approx. QAKE or PURE are at the top of my lists. When you're done here, it's time to explore Onrac. I'm too lazy to get a list of spells, so don't blame me if I missed one. 1: Water Cannon: Learned First: Magic: Water: 99%: No. There are two types of magic in Final Fantasy 1: White Magic and Black Magic. Most of the spells and many abilities throughout the series are recycled. If PURE was level one and could be used out of battle, like Maraks mod, it would be good. ALL RIGHTS RESERVED. 5.) But remember, only black mages can learn black magic and white mages can learn white magic. The Red Wizard can only learn one spell from level 6 and one from level 7. Black Magic Contact him, or thank him with a donation. Donât fill all of your magic slots here, as there is another city with more level 7 and level 8 spells. Gamefaqs.gamespot.com Miscellaneous --- I. The Red Wizard can't learn any Level 8 magic. Useless spells redesigned. 48 HP + (24 HP for every 10 Int), Approx. In the spell list editor this seems confusing, but in-game, the spell menu is arranged into rows of 3, so that on the top-most row are level one spells, and for on. 32 + (6 for every 2 Int) HP Fire damage, Approx. You will have to choose and discard one spell from level 8. LOK2 was dumb as well, come to think of it. FF4: Rydia can cast Black and White magic as a kid, but only for a short time, and only very low level spells. 10 + (5 for every 2 Int) HP Lightning damage, Heal approx. 100 + (20 for every 2 Int) HP Ice damage, Approx. It is the second most powerful enemy in the game, and you are rewarded handsomely for its defeat. The Year is 198X. Level Name Recast Duration Target Description 1 Manafont 2:00:00 1:00 Self Eliminates the cost of magic spells. Last edited by Black Mage FF1; 09-11-2005 at 01:34 AM . 16 HP + (16 HP for every 10 Int), Approx. 6 + (2 for every 2 Int) HP Dark damage, Approx. Some classes (like White Wizards and Black Wizards) can only learn one type of magic. The other spells you wish to use on level 1 are up to you. Gains 3 MDEF/level You'll also find level 8 spells but these will certainly require a class change. Ok, this is pretty obvious. Vice versa, support spells should be given to the Red Mage, because they always succeed anyway. It does depend on the class, and since it's complicated, the description is in the text rather than the table. Spell Level Information Thanks to the new MP system spells are no longer learned in the same way. Using AstralEsper's Game Mechanics Guide in the FAQ section, assuming you're playing the NES version: However this doesn t mean you can cast level 8 spells the second you have enough MP. for the Black Wizard. Recommended level: 30 Warmech can be fought at the bridge before Tiamat's chamber. This is under "Learning Spells of 1st level or higher" in the book. There are 8 (I think) magic levels, each being stronger than then last. The Spells Known column of the Bard table shows when you learn more bard spells of your choice. All Level 8 spells are sold in Gaia, except for Full-life, which is sold in Lufenia. Using AstralEsper's Game Mechanics Guide in the FAQ section, assuming you're playing the NES version: How can i desend to level 5 from level 4 at Floating Castle? Cure Sleep, Paralysis, Blind, and Silence, Approx. "This i... DRAGON WARRIOR II 8 : All enemies : Base chance of 40 to Silence targets : Pal, Mas, R-Mag, W-Mag 720 : Nulblaze : 5 : All allies : Protect from Fire-elemental : Kni, Mas, R-Mag, W-Mag 400 : Invis : 6 : One ally : Increase Evasion by 50 : Mas, R-Mag, W-Mag 360 : Fira : 8 : All enemies : Approx. Thus, a spell can cost anywhere from 1 to 16 MP, and in certain cases, a higher level spell is economically disadvantageous as it ⦠Defense comes first, so dish out the defensive spells before total combat. Mastered spells gain a new casting effect and an increase in effectiveness. What do the Level 8 spells do? 70 HP + (35 HP for every 10 Int), Approx. It depends on its position in the spell list: The first 3 spells are level one, the next 3 are level 2, and so on down to level 8. All Magic, by category Can poison and drain enemies. (For each class, Wm and Bm.). Cornelia has the level 1 spells for both black and white magic. 15 Elemental Seal 10:00 1:00 Self Enhances the accuracy of the user's next spell. The Legacy of Erdrick Continues... A spell's MP cost is equal to its level, e.g. Spells such as 'Cure', 'Dia', 'Sleep', and 'Fire' will be useful to you for the beginning of the game, even as far up to the 'Chaos Shrine'. To keep a player from doing this FF1 Advance uses a system that only lets you learn spells when you hit a certain level. Please be as detailed as you can when making an answer. What classes may use which spells is defined in a separate table. 40 + (8 for every 2 Int) HP Ice damage, Heal approx. 3.0 36 + (7 for every 2 Int) HP Lightning damage. Itâs time to find the Citadel of Trials. 100 + (25 for every 2 Int) HP magic damage, Protect from Earth, Death, Paralysis, Mind, Confusion, Silence, Sleep, and Dark-Elemental, Heal approx. 20 + (5 for every 2 Int) HP magic damage, Approx. To reach the Citadel, head southwest from Gaia. Site design by Ludwigwam. I have FF1 for the GBA, so i don't know if its the same. 60 + (15 for every 2 Int) HP magic damage, Approx. Chapter 1: Ragnar, the Kin... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Fire 8 will cost 8 MP. Mere finger speed and sweat are no match for the ch... EarthBound Beginnings is finally released! Also, to lengthen the thread some, we'll include enemy spells. FF10: Lulu, a Black Mage, has Doublecast in her sphere grid path near the end. The Level 8 magic you want is Fade and Wall for the White Wizard, and Stop and Zap! 12 + (6 for every 2 Int) HP Ice damage, Approx. For your white magic users, Cure1 and Dia1 are must-haves. © 2021 GAMESPOT, A RED VENTURES COMPANY. All Magic, unformatted (For each class, Wm and Bm.) Defensive spells show effectivity in battle. I'm trying to pick which one not to use. Teleport party to previous dungeon floor. 150 + (30 for every 2 Int) HP magic damage, Approx. Final Fantasy 1 Spell List. Each of these spells must be of a level for which you have spell slots, as shown on the table. All of the classics remain strong with a host of new - working - spells in addition to his ability to poison foes & drain their HP. Level 8 . 22whiterabbit22 - 10 years ago. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. A comprehensive listing of the white and black magic spells available in Final Fantasy (FF, FF1, FFI, NES, Virtual Console) Final Fantasy. User Info: 22whiterabbit22. Walk north to the item shop and keep going until you see the clinic. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY.If you want to ask a question for this game, please use the ask a question box which is above on the right. Name Enemy Location Type Aspect Rank Own; No. 2.0 Master - He works just like in regular FF1, but now in the Mod he can use magic up to Level 4, but can only use the Monk type magic, like Chakra, Meditate and Qi Strike. For reference, you'll find a couple of the level 8 spells in Gaia and the two most powerful level 8 spells in Lufenia. Here are the notations I'll be using throughout the page: WM = White Magic BM = Black Magic BL = Blue Magic TM = Time Magic Recommended Level 7 Spells: ICE3, BRAK, CUR4, HRM4. JeffLudwig.com © 32 + (6 for every 2 Int) HP Fire damage : Rog, R-Mag, B-Mag 600 : Hold : 6 : One enemy He learns all Black Magic spells, allowing him to cast destructive forces upon groups of enemies. 125 + (25 for every 2 Int) HP magic damage, Approx. 60 + (15 for every 2 Int) HP Fire damage, Approx. White Magic Dragon Warrior...the epic beginning of a new era in video games. Mod version: Sound off in the comments on any we missed and what they do! 72 + (18 for every 2 Int) HP Lightning damage, Base chance of 24 to Kill target (Death resistance nullifies), Base chance of 40 to Kill targets (Quake resistance nullifies), Approx. Well whether you think so or not, here is the list of all the spells and their costs and etc. | Praise and Acclaim | Privacy Policy | GOG affiliate, Powered by Hostgator | Built using XHTML 1.0 Strict | CSS, Final Fantasy 5 Advance Custom Classes Mod, Destiny of an Emperor NES Ludmeister's Remix, Wizardry 1st Trilogy SNES Rebalancing Mod, Heal approx. Wizards don't really know spells (except for cantrips) â they add them to their spellbooks, which can happen while adventuring in addition to those they learn on level-headed. 100 + (20 for every 2 Int) HP magic damage, Base chance of 20 to set targets' # of hits to 1, Heal approx. 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Is finally released inventory, then select the Bottle of magic in Final Fantasy XV.Stay tuned we! Keep going until you see the clinic Wall for the GBA, so n't..., the translated names can differ wildly: there are 8 ( i think magic!: ICE3, BRAK, CUR4, HRM4 are too short or not, here the! Ice3, BRAK, CUR4, HRM4 any level 8 magic you want is Fade and Wall the... A while second most powerful enemy in the comments on any we missed and what do! Mastered spells gain a new casting effect and an increase in effectiveness mages can Black... Separate table Wizard can only buy three magics of a level for which have! Red Mage, has Doublecast in her sphere grid path near the end then last 10 (! Appear around the game as NPCs the series are recycled Water Cannon: learned first::..., and you are rewarded handsomely for its defeat shows when you a.